TextElement
Namespace: Busy.Bar
A text label to display.
public sealed record class TextElement : DisplayElement, System.IEquatable`1[[Busy.Bar.DisplayElement, BusyBar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]], System.IEquatable`1[[Busy.Bar.TextElement, BusyBar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]
Inheritance Object → DisplayElement → TextElement
Implements IEquatable<DisplayElement>, IEquatable<TextElement>
Attributes NullableContextAttribute, NullableAttribute, RequiredMemberAttribute
Properties
Text
Text content to display. Printable ASCII only, since fonts are bitmap ASCII.
public required string Text { get; init; }
Property Value
Font
Font to render the text in.
public required TextFont Font { get; init; }
Property Value
Color
Text color, in #RRGGBBAA format.
public string Color { get; init; }
Property Value
Width
Width of the text label, in pixels.
public int? Width { get; init; }
Property Value
ScrollRate
Scroll rate, in pixels per minute, for text that doesn't fit within TextElement.Width.
public int? ScrollRate { get; init; }
Property Value
ScrollStartDelay
Delay, in milliseconds, before the scroll animation begins.
public int? ScrollStartDelay { get; init; }
Property Value
ScrollRepeatDelay
Pause duration, in milliseconds, between successive scroll cycles.
public int? ScrollRepeatDelay { get; init; }
Property Value
Id
Unique identifier for the element, used to update or remove it later.
public required string Id { get; init; }
Property Value
Timeout
Time in seconds the element should remain displayed (0 for no timeout). Mutually exclusive with DisplayElement.DisplayUntil.
public int? Timeout { get; init; }
Property Value
DisplayUntil
Unix timestamp, in seconds, at which the element is hidden. Mutually exclusive with DisplayElement.Timeout.
public string? DisplayUntil { get; init; }
Property Value
X
X coordinate of the element's anchor point, relative to the top-left of the display.
public int X { get; init; }
Property Value
Y
Y coordinate of the element's anchor point, relative to the top-left of the display.
public int Y { get; init; }
Property Value
Display
Which display to draw the element on.
public DisplayTarget Display { get; init; }
Property Value
Align
Anchor point of the element, used together with DisplayElement.X/DisplayElement.Y to position it.
public ElementAlign? Align { get; init; }
Property Value
Constructors
TextElement()
Caution
Constructors of types with required members are not supported in this version of your compiler.
public TextElement()